metamox
Strange Inversion
INSTANT — ARCANE

Strange Inversion

Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CMC
3
Set
CHK
Rarity
uncommon
Price
$0.25
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2013-06-07
    Official Ruling
    You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.
  • WWizards of the Coast2013-06-07
    Official Ruling
    You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
  • WWizards of the Coast2013-06-07
    Official Ruling
    A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
  • WWizards of the Coast2013-06-07
    Official Ruling
    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Rulings via Scryfall

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