LEGENDARY ARTIFACT — EQUIPMENT
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 2.3%
DraftNOT LEGAL
StandardNOT LEGAL
ModernBANNED
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
Loading recent decks…
- WWizards of the Coast2005-02-01Official RulingIf the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
- WWizards of the Coast2005-02-01Official RulingThe ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
- WWizards of the Coast2005-02-01Official RulingIf the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
- WWizards of the Coast2005-02-01Official RulingUmezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
- WWizards of the Coast2005-02-01Official RulingIf the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
Rulings via Scryfall
COMMENTS · 0
No comments yet.