metamox
Varis, Silverymoon Ranger
LEGENDARY CREATURE — HUMAN ELF RANGER

Varis, Silverymoon Ranger

Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
CMC
3
Set
AFR
Rarity
rare
Price
$0.29
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Ward — Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays [cost].
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  • WWizards of the Coast2021-07-23
    Official Ruling
    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • WWizards of the Coast2021-07-23
    Official Ruling
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • WWizards of the Coast2021-07-23
    Official Ruling
    If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • WWizards of the Coast2021-07-23
    Official Ruling
    A player may only have one dungeon in the command zone at a time.
  • WWizards of the Coast2021-07-23
    Official Ruling
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • WWizards of the Coast2021-07-23
    Official Ruling
    Moving into a dungeon room will cause its room ability to trigger.
  • WWizards of the Coast2021-07-23
    Official Ruling
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • WWizards of the Coast2021-07-23
    Official Ruling
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • WWizards of the Coast2021-07-23
    Official Ruling
    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • WWizards of the Coast2021-07-23
    Official Ruling
    Dungeons are removed from the game as a state-based action.
  • WWizards of the Coast2021-07-23
    Official Ruling
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Rulings via Scryfall

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