metamox
Vault 87: Forced Evolution
PRINTINGS · 2
ENCHANTMENT — SAGA

Vault 87: Forced Evolution

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
CMC
5
Set
PIP
Rarity
rare
Price
$0.31
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2024-03-08
    Official Ruling
    The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
  • WWizards of the Coast2024-03-08
    Official Ruling
    If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
  • WWizards of the Coast2024-03-08
    Official Ruling
    Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.

Rulings via Scryfall

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