CREATURE — SNAKE ROGUE
Yuan-Ti Fang-Blade
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesDeathtouch — Any amount of damage this deals to a creature is enough to destroy it.
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- Official RulingA player may only have one dungeon in the command zone at a time.
- Official RulingYou can only move forward (well, downward) in a dungeon, never backwards or sideways.
- Official RulingIf you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
- Official RulingTo venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
- Official RulingDungeons are removed from the game as a state-based action.
- Official RulingMoving into a dungeon room will cause its room ability to trigger.
- Official RulingOnce you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
- Official RulingThe player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
- Official RulingChoosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
- Official RulingDungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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