ENCHANTMENT — CLASS
Does Machines
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2026-01-27Official RulingThere's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- WWizards of the Coast2026-01-27Official RulingThe resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
- WWizards of the Coast2026-01-27Official RulingThe artifact retains any types, subtypes, or supertypes it has.
- WWizards of the Coast2026-01-27Official RulingAn ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- WWizards of the Coast2026-01-27Official RulingGaining a level won't remove abilities that a Class had at a previous level.
- WWizards of the Coast2026-01-27Official RulingIf the target artifact has station, its base power and toughness will be set to 0/0. Adding charge counters to that artifact won't restore the power and toughness printed in any of its striations.
- WWizards of the Coast2026-01-27Official RulingIf the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
- WWizards of the Coast2026-01-27Official RulingIf the target artifact is a Vehicle, its base power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
- WWizards of the Coast2026-01-27Official RulingClass cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- WWizards of the Coast2026-01-27Official RulingDoes Machines's level 3 ability doesn't remove any abilities the target artifact has.
- WWizards of the Coast2026-01-27Official RulingEach Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- WWizards of the Coast2026-01-27Official RulingYou can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
Rulings via Scryfall
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