ENCHANTMENT — AURA
Animate Spell
Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesFlash — You may cast this spell any time you could cast an instant.
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- WWizards of the Coast2019-11-12Official RulingWhile resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.
- WWizards of the Coast2019-11-12Official RulingUse the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with in its mana cost, use the value chosen for X to determine its mana value.
- WWizards of the Coast2019-11-12Official RulingIf the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.
- WWizards of the Coast2019-11-12Official RulingAnimate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.
Rulings via Scryfall
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