LEGENDARY PLANESWALKER — ARLINN // LEGENDARY PLANESWALKER — ARLINN
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
//
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 2
- WOTC Official Reminder Textofficial rulesDaybound — If a player casts no spells during their own turn, it becomes night next turn.
- WOTC Official Reminder Textofficial rulesNightbound — If a player casts at least two spells during their own turn, it becomes day next turn.
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- WWizards of the Coast2021-09-24Official RulingIf it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
- WWizards of the Coast2021-09-24Official RulingDay and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- WWizards of the Coast2021-09-24Official RulingPermanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
- WWizards of the Coast2021-09-24Official RulingIf it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
- WWizards of the Coast2021-09-24Official RulingIf you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
- WWizards of the Coast2021-09-24Official RulingIf Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
- WWizards of the Coast2021-09-24Official RulingAfter Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
- WWizards of the Coast2021-09-24Official RulingBefore a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
- WWizards of the Coast2021-09-24Official RulingArlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
- WWizards of the Coast2021-09-24Official RulingIf it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- WWizards of the Coast2021-09-24Official RulingDouble-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
- WWizards of the Coast2021-09-24Official RulingIf it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Rulings via Scryfall
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