LEGENDARY ARTIFACT
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
FORMATS
CommanderSTAPLE 1.6%
Brawl (Historic)STAPLE 2.4%
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
Loading recent decks…
- WWizards of the Coast2023-11-10Official RulingA spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
- WWizards of the Coast2023-11-10Official RulingChimil, the Inner Sun's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
Rulings via Scryfall
COMMENTS · 0
No comments yet.