SORCERY
Collective Defiance
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2016-07-13Official RulingEffects that reduce the cost of spells reduce the total cost, including any escalate costs added.
- WWizards of the Coast2016-07-13Official RulingIf an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
- WWizards of the Coast2016-07-13Official RulingAdditional costs don’t affect a spell’s mana value.
- WWizards of the Coast2016-07-13Official RulingYou choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
- WWizards of the Coast2016-07-13Official RulingYou can’t choose any one mode multiple times.
- WWizards of the Coast2016-07-13Official RulingIf two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
- WWizards of the Coast2016-07-13Official RulingIf one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
Rulings via Scryfall
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