metamox
Furious Rise
ENCHANTMENT

Furious Rise

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
CMC
3
Set
CMM
Rarity
uncommon
Price
$0.16
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2020-06-23
    Official Ruling
    Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • WWizards of the Coast2020-06-23
    Official Ruling
    Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • WWizards of the Coast2020-06-23
    Official Ruling
    If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • WWizards of the Coast2020-06-23
    Official Ruling
    Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • WWizards of the Coast2020-06-23
    Official Ruling
    If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.

Rulings via Scryfall

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