ENCHANTMENT
Isolation Zone
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2016-01-22Official RulingAuras attached to the exiled creature or enchantment will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
- WWizards of the Coast2016-01-22Official RulingIf Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
- WWizards of the Coast2016-01-22Official RulingIf a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
- WWizards of the Coast2016-01-22Official RulingIn a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
- WWizards of the Coast2016-01-22Official RulingThe exiled card returns to the battlefield immediately after Isolation Zone leaves the battlefield. Nothing happens between the two events, including state-based actions.
Rulings via Scryfall
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