ARTIFACT — EQUIPMENT
Killer Cosplay
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it.
Equip
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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- WWizards of the Coast2022-10-07Official RulingYou can choose a creature card name you've already chosen. Not getting all the style points you could, but it's allowed.
- WWizards of the Coast2022-10-07Official RulingYou can choose the name of any creature card that matches the condition. It does not have to be a legal card in the format you're playing or a part of your Draft or Sealed pool.
- WWizards of the Coast2022-10-07Official RulingAn identical mana cost includes color. For example, if Killer Cosplay becomes attached to a creature with mana cost , you couldn't name a creature card with mana cost or .
- WWizards of the Coast2022-10-07Official RulingAn Equipment can't become attached to a creature if it's already attached to it. That is, you can activate the equip ability targeting the creature Killer Cosplay's already attached to, but that ability resolving won't do anything. Killer Cosplay's triggered ability won't trigger.
- WWizards of the Coast2022-10-07Official RulingIn most cases, the equipped creature will gain all the usual copiable values of the creature card with the chosen name—that is, it will have its name, types, abilities, power, and toughness. However, if you can produce the actual card you've named, the equipped creature will also have that card's art, watermarks, and flavor text.
Rulings via Scryfall
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