LEGENDARY ARTIFACT — EQUIPMENT
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
FORMATS
CommanderSTAPLE 3.8%
Brawl (Historic)STAPLE 2.8%
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
REMINDER TEXT · 3
- WOTC Official Reminder Textofficial rulesIndestructible — Effects that say "destroy" don't destroy this permanent. A creature with indestructible can't be destroyed by damage.
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
- WOTC Official Reminder Textofficial rulesFlash — You may cast this spell any time you could cast an instant.
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- WWizards of the Coast2023-06-16Official RulingMithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures.
- WWizards of the Coast2023-06-16Official RulingAttaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
- WWizards of the Coast2023-06-16Official RulingIf the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Rulings via Scryfall
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