LEGENDARY CREATURE — HUMAN SOLDIER
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2016-04-08Official RulingMultiple instances of any of the abilities Odric can grant your creatures are redundant.
- WWizards of the Coast2016-04-08Official RulingOdric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
- WWizards of the Coast2016-04-08Official RulingThe set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
- WWizards of the Coast2020-01-24Official RulingIf one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
Rulings via Scryfall
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