LAND
Safe Haven
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2004-10-04Official RulingCreatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
- WWizards of the Coast2004-10-04Official RulingWhen creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
- WWizards of the Coast2004-10-04Official RulingAuras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
- WWizards of the Coast2004-10-04Official RulingAll cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
- WWizards of the Coast2004-10-04Official RulingCreatures return to the battlefield simultaneously.
- WWizards of the Coast2004-10-04Official RulingToken creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
- WWizards of the Coast2004-10-04Official RulingWhen the creature leaves the battlefield any damage or “will be destroyed at some future time” effects are removed from the creature.
- WWizards of the Coast2004-10-04Official RulingIf changed to another land type, the creature cards are not lost but can’t be released until the land reverts to normal.
Rulings via Scryfall
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