metamox
Season of the Burrow
SORCERY

Season of the Burrow

Choose up to five worth of modes. You may choose the same mode more than once. — Create a 1/1 white Rabbit creature token. — Exile target nonland permanent. Its controller draws a card. — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
CMC
5
Set
PBLB
Rarity
mythic
Price
$1.85
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2024-07-26
    Official Ruling
    No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • WWizards of the Coast2024-07-26
    Official Ruling
    If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • WWizards of the Coast2024-07-26
    Official Ruling
    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • WWizards of the Coast2024-07-26
    Official Ruling
    You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.
  • WWizards of the Coast2024-07-26
    Official Ruling
    The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
  • WWizards of the Coast2024-07-26
    Official Ruling
    No player can cast spells or activate abilities in between the modes of a resolving spell.
  • WWizards of the Coast2024-07-26
    Official Ruling
    You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • WWizards of the Coast2024-07-26
    Official Ruling
    If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Rulings via Scryfall

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