ARTIFACT — EQUIPMENT
Shining Armor
Flash
When this Equipment enters, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 2
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
- WOTC Official Reminder Textofficial rulesFlash — You may cast this spell any time you could cast an instant.
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- WWizards of the Coast2019-10-04Official RulingGaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
- WWizards of the Coast2019-10-04Official RulingIf there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
Rulings via Scryfall
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