metamox
Sword of Forge and Frontier
ARTIFACT — EQUIPMENT

Sword of Forge and Frontier

Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip
CMC
3
Set
PONE
Rarity
mythic
Price
—
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Equip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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  • WWizards of the Coast2023-02-04
    Official Ruling
    If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn.
  • WWizards of the Coast2023-02-04
    Official Ruling
    You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.
  • WWizards of the Coast2023-02-04
    Official Ruling
    The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands.

Rulings via Scryfall

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