metamox
The Fire Nation Drill
LEGENDARY ARTIFACT — VEHICLE

The Fire Nation Drill

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. : Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
CMC
4
Set
TLA
Rarity
rare
Price
$0.63
FORMATS
CommanderSTAPLE 0.1%
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Crew — Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.
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  • WWizards of the Coast2025-10-02
    Official Ruling
    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
  • WWizards of the Coast2025-10-02
    Official Ruling
    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

Rulings via Scryfall

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