CREATURE — HUMAN MERCENARY
Wasteland Raider
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, each player sacrifices a creature of their choice.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-03-08Official RulingIf the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
- WWizards of the Coast2024-03-08Official RulingIf, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
- WWizards of the Coast2024-03-08Official RulingThe tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
- WWizards of the Coast2024-03-08Official RulingIf the spell is countered, the squad ability will not trigger, and no tokens will be created.
- WWizards of the Coast2024-03-08Official RulingYou may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
Rulings via Scryfall
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