CREATURE — HUMAN ARTIFICER
Workshop Elders
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2019-10-04Official RulingIf another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
- WWizards of the Coast2019-10-04Official RulingThe effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
- WWizards of the Coast2019-10-04Official RulingAn artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
Rulings via Scryfall
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