metamox
Zirda, the Dawnwaker
LEGENDARY CREATURE — ELEMENTAL FOX

Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
CMC
3
Set
PIKO
Rarity
rare
Price
—
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Companion — If your starting deck meets this condition, you may begin the game with this card outside your starting hand.
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  • WWizards of the Coast2020-04-17
    Official Ruling
    Permanent cards are artifact, creature, enchantment, land, and planeswalker cards. Land cards with basic land types have intrinsic activated mana abilities associated with those types.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities (such as cycling) and will have colons in their reminder text.
  • WWizards of the Coast2020-04-17
    Official Ruling
    If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Activating Zirda's last ability after a creature has blocked won't remove the blocking creature from combat or cause the creature it blocked to become unblocked.
  • WWizards of the Coast2020-04-17
    Official Ruling
    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Effects that reduce the generic mana cost of an activation cost can't reduce that cost's colored mana requirements. The activation cost is reduced by only if doing so reduces that cost to one mana. For example, a cycling cost of would become , and one of would become . The activation cost is unaffected if it already costs one or zero mana (such as the activation cost of Zirda's last ability).
  • WWizards of the Coast2020-04-17
    Official Ruling
    An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • WWizards of the Coast2020-04-17
    Official Ruling
    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • WWizards of the Coast2020-04-17
    Official Ruling
    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • WWizards of the Coast2020-04-17
    Official Ruling
    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • WWizards of the Coast2020-06-01
    Official Ruling
    Paying to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • WWizards of the Coast2020-06-01
    Official Ruling
    If you reveal a companion outside the game, for as long as it remains there, you may pay any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

Rulings via Scryfall

COMMENTS · 1
  • WO
    Zirda, the Dawnwaker was banned in legacy on May 18, 2020. We're seeing very high win rates among decks using Zirda, the Dawnwaker as a companion in combination with Grim Monolith. Magic Online metagame data indicates that these decks would become problematic in both win rate and metagame share. Therefore, we're taking the additional step of banning Zirda, the Dawnwaker in Legacy. Source: https://magic.wizards.com/en/news/news/may-18-2020-banned-and-restricted-announcement