metamox
Geier Reach Bandit // Vildin-Pack Alpha
CREATURE — HUMAN ROGUE WEREWOLF // CREATURE — WEREWOLF

Geier Reach Bandit // Vildin-Pack Alpha

Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
CMC
3
Set
INR
Rarity
uncommon
Price
$0.19
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2016-04-08
    Official Ruling
    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
  • WWizards of the Coast2016-04-08
    Official Ruling
    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • WWizards of the Coast2025-01-24
    Official Ruling
    If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
  • WWizards of the Coast2025-01-24
    Official Ruling
    If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

Rulings via Scryfall

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