CREATURE — HUMAN ROGUE WEREWOLF // CREATURE — WEREWOLF
Geier Reach Bandit // Vildin-Pack Alpha
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
//
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
Loading recent decks…
- WWizards of the Coast2016-04-08Official RulingTo trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
- WWizards of the Coast2016-04-08Official RulingThe abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
- WWizards of the Coast2025-01-24Official RulingIf you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
- WWizards of the Coast2025-01-24Official RulingIf a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
Rulings via Scryfall
COMMENTS · 0
No comments yet.